Skills and Proficiencies
Quick overview of notables engines, software and (game-oriented) programming languages I’m experienced/acquainted with.
Engines:
Unity Engine
Unreal Engine 4
Software:
Tiled
Visual Studio
Git
Trello
HacknPlan
Languages:
C#
C++
Javascript
Typescript
LUA
Projects
List of projects categorized in engines used. Major projects marked in bold.
Timeline
2019
Paper Mario-Like
Engine: Unreal Engine 4
Platform: PC
Type: University Minor Project
Time span: 2019 Q3 – 2019 Q4
As a self-set goal to learn Unreal Engine 4, I’ve challenged myself to create a game a-like to the first two Paper Mario games. The goal of this minor was to familiarise myself with Unreal Engine 4.
Shatter it!
Engine: Unity
Platform: PC (touchscreen)
Type: University Project
Time span: 3 months
The goal of this project was to create an educational game for children that teaches about resonance. We created this game in a 3-month time span in request of technology museum Oyfo.
Murder in the Shadows
Platform: PC
Type: University Project
Time span: 3 weeks
In order to test our skill with OpenGL and C++, we were tasked to create a game in a minimal engine that we had to extend to create a fully functional game. The result was a murder mystery puzzle game that requires you to rotate objects in order to shape the shadow into a coherent shape.
2018
Aniball Rumble
Engine: Unity
Platform: PC
Type: University Project
Time span: 3 weeks
For this project we were supposed to create an original idea for a 3D Indie Game. We ended up with a farm themed top-down party brawler game. The idea is to damage your opponents by hitting them with your head, the more damage you’ve gained the harder you’ll bounce. You win if your opponent has been bashed through the gate 3 times.
Mystery Chamber
Engine: Self-build C++ Engine
Platform: PC
Type: University Course
Time span: 2 weeks
In-order to familiarise ourselves with Lua and C++ we were tasked to create our own C++ engine, we had to combine this engine with lua to load levels. To showcase the engine I created a small point-and-click puzzle game.
Luuk Engine
Engine: Self-build C# Engine
Platform: PC
Type: University Course
Time span: 2 weeks
To learn how Engines are build in the core, we were tasked with creating an engine from scratch in C#. The resulting engine I’ve dubbed the original name “Luuk Engine”. It’s a rather basic 2D engine that’s able to render/update/handle input.
Galactic Delivery
Engine: Unity
Platform: PC
Type: University Project
Time span: 3 weeks
For this project we were supposed to create a game which supplies to all player-types(Killer, Achiever, Socializer and Explorer). The result was a space delivery game where the player has to deliver packages from strangers to houses and/or destroy the competitors’ trucks and steal their packages.
The Temple
Engine: Unity
Platform: PC
Type: University Project
Time span: 2 weeks
The Temple is a game wherein you play as an adventurer that gets trapped in a temple of an evil god. You have to escape his traps and puzzles with the use of multiple elemental powers/abilities.
2017
Dragons and Goblins
Engine: GXPEngine (in-house university)
Platform: Arcade
Type: University Project
Time span: 2 weeks
Dragons and Goblins is a 2D arcade game that’s playable 1 versus 1. You play as a dragon that has to fight off a horde of goblins. The side that lost their health or let’s their side get breached the first loses. You have 4 abilities that you can buy with points that you earn from defeating goblins.
Agitated Beaver
Engine: GXPEngine (in-house university)
Platform: PC
Type: University Course
Time span: 1 week
Agitated Beaver is a small 2D platformer made by 3 people: 2 artists and 1 programmer(me). You play as an beaver that has to collect sticks in order to rebuild his dam. The goal is to collect at least 15 sticks before reaching the end of the level, you can also collect additional “golden sticks” which give you extra points.